The arc is not what damages your hearing. MIG and TIG welding run around 70 to 85 dB and stick sits near 75 to 90 dB at high amps, which is borderline but rarely the issue. The grinder, the chop saw, the plasma torch, and carbon-arc gouging are what push a normal shop day past OSHA’s limits. Angle grinding alone runs 95 to 110 dB. Wear earplugs whenever you grind, cut, or gouge, and understand that noise-induced hearing loss is permanent and cumulative, so the damage adds up over years without a single loud event you can point to.
This page is general safety information, not medical advice and not a substitute for an audiologist or your employer’s hearing conservation program. If you work under a written safety program, that program and a hearing professional govern your exposure, not a website.
What the Numbers Actually Mean: OSHA, NIOSH, and the dBA Limits
Two agencies set the reference points welders run into. They do not agree, and the gap matters.
OSHA’s occupational noise standard, 29 CFR 1910.95, sets a permissible exposure limit (PEL) of 90 dBA as an 8-hour time-weighted average (TWA). At 90 dBA TWA the employer has to bring exposure down with engineering or administrative controls. There is a lower trigger too: the action level of 85 dBA TWA, which is the point where a full hearing conservation program kicks in (noise monitoring, free hearing protection, annual audiograms, training, recordkeeping). OSHA uses a 5 dB exchange rate, meaning the allowed time halves for every 5 dB increase, so 90 dBA for 8 hours, 95 dBA for 4 hours, 100 dBA for 2 hours, and so on.
NIOSH, the research arm, recommends a lower line. The NIOSH recommended exposure limit (REL) is 85 dBA as an 8-hour TWA, published in the agency’s 1998 criteria document, and it uses a stricter 3 dB exchange rate. The practical takeaway is that NIOSH considers daily exposure safe at a lower level than OSHA enforces, and the 3 dB exchange rate means loud tasks eat into your daily budget faster than the OSHA math suggests.
For a hobbyist in a home shop none of this is a legal requirement, but the physiology is the same whether or not anyone is auditing you. Here is how common shop tasks stack up against those limits.
| Activity | Typical Sound Level (dB) | Hearing Protection? |
|---|---|---|
| MIG/TIG welding | 70-85 | Optional, near threshold |
| Stick welding (high amps) | 75-90 | Recommended |
| Plasma cutting | 80-100 | Yes, especially above 45A |
| Angle grinding | 95-110 | Yes, always |
| Carbon-arc gouging (CAC-A) | 100-115 | Yes, dual protection advised |
| Chop saw | 100-115 | Yes, always |
| Hammering on steel | 100-120 | Yes, always |
Notice the pattern. The quiet line is welding. Everything that prepares, cuts, or cleans the metal is loud. A welder who only protects against the arc has the priorities backward.
Why Gouging and Plasma Are the Loud Jobs
Air carbon arc gouging (CAC-A) blows a stream of compressed air across a carbon electrode to lift molten metal out of a groove. It is one of the loudest things you can do in a fabrication shop, regularly in the 100 to 115 dB range, and it stacks high noise on top of heavy fume, UV, and ejected molten metal. If you gouge, hearing protection is not a maybe.
Plasma cutting runs 80 to 100 dB depending on amperage and material. At low amperage with a drag tip it is on the quieter end, but a 65A or 85A machine cutting plate gets loud, and the noise climbs with the amps. The site’s own plasma coverage flags hearing protection for extended cutting above 65A, and that is the right line to draw.
Grinding is the constant. A 4.5 inch grinder on a cutoff wheel or flap disc throws 95 to 110 dB straight at your head, inches from your ear, for as long as the job takes. It is the single most common reason a welding shop crosses OSHA’s action level. For the full picture on grinder hazards beyond noise, see the angle grinder safety guide.
What NRR Means and Why You Get Less Than the Label
Every hearing protector sold in the US carries a Noise Reduction Rating (NRR) on the package, required by EPA regulation. It is a single number in decibels, and it represents attenuation measured in a laboratory under near-ideal fit. That last part is the catch. The lab number is not what your ears get on the shop floor.
OSHA recognizes this gap. The agency’s method for estimating real attenuation, when noise is measured with a sound level meter on A-weighting, is to subtract 7 from the NRR before applying it. A foam plug labeled NRR 32 becomes an estimated 25 dB of protection by that calculation. In some compliance situations OSHA goes further and applies a 50 percent safety factor on top of the 7 dB subtraction, because field studies consistently show real-world attenuation falling well short of the lab figure. Imperfect insertion, the wrong size plug, sweat, head movement, and a poor muff seal all chip away at it.
Treat the NRR as a labeled lab rating, not a promise. No earplug “protects you” against a fixed amount of noise. It is rated for a certain attenuation under test conditions, and your job is to seat it correctly so you get as close to that as the fit allows.
The practical version: for grinding and cutting in the 100 to 110 dB range, a foam plug with an NRR in the high-20s to low-30s, fully rolled and inserted, brings estimated exposure under the limit with margin to spare. For the loudest work, gouging especially, doubling up matters.
Does Doubling Up Add the Two NRRs Together?
No. Wearing plugs under muffs does not add the two ratings. The common rule of thumb is to take the higher of the two NRRs and add about 5 dB for the combination. That still beats either one alone and is the right call for carbon-arc gouging or a long day on the chop saw, but anyone telling you NRR 32 plugs plus NRR 25 muffs equals 57 dB of protection is wrong.
Plugs vs Muffs Under a Welding Helmet
This is the question most welders actually have. The honest answer is that the helmet decides it.
Foam earplugs are the default for arc welding because they sit inside the ear canal and do not fight the hood. They are cheap, around $3 for a box of 50, and disposable, so a fresh pair every time costs nothing. The downside is fit. A foam plug only works if you roll it down tight, pull the ear up and back, insert it deep, and hold it while it expands. Half-inserted foam gives you a fraction of the rating. They are also a hassle with dirty hands, and a contaminated plug going into the ear canal is its own problem.
Reusable flanged plugs (the soft silicone triple-flange type) skip the roll-and-hold step and seal faster with clean hands. They run a lower NRR than well-seated foam but the real-world result is often closer because people insert them correctly more consistently. They wash and last, which suits a welder who is in and out of the ears all day.
Earmuffs seal over the whole ear and are the easiest to put on right, which is why they shine for grinding, cutting, and gouging with the hood flipped up. The problem is the welding helmet. Standard muff cups are bulky, and the headband or the cups collide with the helmet headgear, which lifts the cushion off your skull and breaks the seal. A muff that does not seal does almost nothing. Slim, low-profile muffs (the kind marketed for tight spaces) fit under more helmets, but you have to check yours, and a muff that fits your hood with the lens down is the exception, not the rule.
So the usable rule is plugs under the hood for arc work, muffs (or plugs plus muffs) when the hood is up for the loud jobs. If you only buy one thing, buy plugs.
| Option | Best For | Under-Helmet Fit | Watch Out For |
|---|---|---|---|
| Foam earplugs | Arc welding, all-day wear | Excellent | Only works fully inserted, dirty hands a hassle |
| Reusable flanged plugs | In-and-out of the ears all day | Excellent | Lower lab NRR than foam |
| Low-profile earmuffs | Grinding, cutting, hood up | Sometimes, check your helmet | Cup collision breaks the seal |
| Plugs + muffs together | Carbon-arc gouging, chop saw | Plugs under hood, muffs hood-up | NRRs do not simply add |
The Spatter-in-the-Ear-Canal Problem
There is a hazard the dB charts do not cover. Welding, grinding, and especially gouging throw hot sparks and molten metal in every direction, and a spark that finds an open ear canal is a sharp, memorable injury. Standard foam plugs are made of slow-recovery foam, and an exposed plug at the canal opening can catch a glob of spatter, which then sits against the foam or your skin.
A few practical points. Plugs that sit deeper in the canal leave less exposed material at the opening for a spark to land on. Some welders prefer plugs with a stem or a corded design they can keep tucked under a cap. A welding cap or skull cap pulled over the ears adds a layer between flying spatter and the ear, which is one more reason the welding cap guide is worth a read alongside this one. Be aware that ordinary foam can be melted or scorched by direct molten contact, so a plug is not a heat shield. If you gouge or grind overhead, where spatter rains straight down, the combination of a cap plus deep-seated plugs and, where the helmet allows, muffs is the layered approach that keeps the canal covered.
How Hearing Protection Fits the Rest of Your PPE
Hearing protection is one item in a stack, and the items interact. The respirator, the safety glasses, the cap, and the earplugs all share the same real estate around your head and under the hood, and adding one should not compromise another.
The closest parallel on this site is the respiratory protection guide for welders, which runs into the same under-helmet fit puzzle: a half-face respirator, safety glasses, and a hood all competing for space. Hearing protection is the easy member of that group because plugs take up no room and add no fit conflict. Pair them with safety glasses under the helmet and you have eyes and ears covered for the moment you flip the hood up to grind, which is exactly when both are most exposed.
Common Mistakes
Welders lose hearing slowly, so the mistakes do not announce themselves. A few worth naming.
Protecting against the arc and ignoring the grinder. The arc is the quiet part. The grinder, the saw, and the gouging gun are the noise that does the damage.
Half-seated foam plugs. A foam plug you did not roll down and insert deep is giving you a small fraction of its rating. Roll, pull the ear up and back, insert, hold until it expands.
Muffs that do not seal under the hood. Glasses temples, the helmet headgear, or a poorly sized cup lifts the cushion and opens a gap. A muff with a broken seal is close to useless, no matter the number on the box.
Treating the NRR as a guarantee. It is a lab number. Real attenuation is lower, OSHA’s own formula assumes lower, and your fit decides where you land.
Waiting for a symptom. Noise-induced hearing loss does not hurt while it happens and does not come back once it is gone. By the time you notice ringing or trouble following conversation in a noisy room, the damage is already done. Wear protection before you can tell you needed it.